

BIG FISH CASINO
Worked as a Visual / Graphic Designer at Big Fish Games on in-game marketing, feature branding, external social posts, and UI art for Liveops events and features. For more event project examples, see my Behance page here
UI/UX DESIGN
As a Visual Designer at I helped develop new features. I worked with UX and Product to brainstorm direction on feature flows and overall layout. I was responsible for art direction, logo design, and UI art. Following submission of the final design I worked with Tech Art to ensure end product looked and functioned as expected
Software: Adobe Photoshop Figma

Battle Pass and Daily Tasks Feature
Lucky List UI Mocks
Main Popup
Info Popup
Claim State
Task List Complete
Challenges UI Mocks
Main Popup
Info Popup
Claimed State
Prize Pass Over State
Prize Pass UI Mocks
Claim State
Prize Pass Complete
Activate Premium Pass
Info Popup

Feature Layout Exploration
Lucky List Wireframes and Flow
Challenges Wireframes and Flow
Prize Pass Wireframes and Flow

Leaderboard Feature
Leaderboard UI Mocks
Leader Board Popup
Info Popup
Winner Popup

Leaderboard Wireframes and Flow

Piggy Bank Feature
Hamburger Menu
Intro Popup
Purchase Popup
Opened Piggy State

Wireframes from UX
LIVEOPS MISSIONS
Responsible for developing the flow, visual design, and branding for liveops events. I worked with product to brainstorm new event types and themes that would appeal to players, provided illustration with an asset list and provided feedback on iterations. In addition to creating UI and marketing collateral for events, I exported UI elements with a text style guide for tech art.
Software: Adobe Photoshop

Chai Partea: Ingredient Collecting Mission
No Ingredients State
Ingredients Collected State
Event Complete State

Wireframes
Style Guide

An Unbirthday: Scene Building Mission
Spin State
Mini Game
Event Complete State

Mocks
Style Guide

Pet Ventures: Customization Mission
Original Pet State
Decoration Options State
Completed Pet State

Wireframes from UX
Style Guide
BRANDING
I was responsible for developing the art direction and branding for new features and slots. Final logo designs were used across the feature screens as well as on all internal and external marketing materials. I designed primarily in Adobe Photoshop with additional font adjustments made in Adobe Illustrator.
Software: Adobe Photoshop Adobe Illustrator

Dino Drama: Logo Design
Logo
Process
App Store Banner

Mood Board
Iterations

Mad Mouse: Logo Design
Logo
Process
Lobby Promo Button
Iterations

Mood Board
Iterations

An Unbirthday: Logo Design
Logo
Process
App Store Banner

Mood Board
Iterations

LiveOps Mission Event Branding
Final Popup Design
Event Complete Popup Design
App Store Card
Tray Icon
Loading Screen

Logo
Process
Mood Board
Style Guide

New Slot Branding
Logo
Process
Slot Buttons
Reel Symbols
Slot Intro Sheets
Slot Teaser Popup
Slot Release Popup

Slot Design from Illustration
Mood Board
MARKETING
I created in-game popups as well as external marketing assets for the App Store and Instagram. A lot of my work consisted of designing marketing packages for new slot and event releases. Final designs were created in Adobe Photoshop with art assets requested from the Illustration team as well as re-purposed game art.
Software: Adobe Photoshop

App Store Screen Designs
New Slot Giveaway Popup
Unlocked Slots Announcement Popup
Event Teaser Popup
Engagement FB Post
Engagement FB Post
Special Event FB Post